Jenga Throw ‘n Go!
Players roll the die to determine which block they have to remove from the tower. Will it be the purple block on the end that you're able to slide out with ease and pop back on top of the tower... or the orange block in the middle that you have to try to inch out very slowly?
When the tower gets "tippy" you could luck out and roll a "Reverse" to send play back to the last player. Things could get tricky fast if you roll "Any Two" - because you'll need to remove two blocks AND carefully stack them BOTH on top of the tower before your turn ends.